Selected work
Uroria Network
Uroria was a Minecraft server project focused on user experience, original game concepts, and learning the fundamentals of Java-based server development.
General project infos
Uroria Network was a Minecraft server project focused on custom game concepts, player experience, and learning how to run a small online project with real users. It was not a polished commercial product, but it was the first environment where programming became practical for me.
The project involved Java-based server development, plugin work, server operation, and early product thinking around how players discover, understand, and keep using a game mode. It is the starting point for the later backend and infrastructure work in this portfolio.
At its largest point, the project had a team of up to 22 people, reached a record of 100 concurrent players, and accumulated multiple thousands of individual registrations.
My role
I founded and developed the project. That meant turning game ideas into playable server features, coordinating a small team, working with Java plugins, and learning how technical decisions affect the player experience directly.
Uroria was also where I first had to think beyond code: planning features, managing the server, reacting to feedback, and keeping a project organized enough that other people could contribute.
Details
- Role Founder / developer
- Stack Java-based Minecraft server development.
- Status Discontinued. The project ran from 2021 to 2023.
- Scale Up to 22 team members, 100 concurrent players at peak, and multiple thousands of individual registrations.
- Work Game concepts, plugin development, server operation, project planning, feedback handling, and team coordination.